If I could fight lava noodles while wearing my regular equipment and lose no longer than 20-30 minutes value of moneymaking per passing, I would wear that rather than 3-iteming with about 300k worth of equipment. Struggling off pkers would grow to be not that much different than just learning a more-expensive-than-usual although new boss with mechanics. I agree that the title could have been worded better but the purpose is still valid. Obviously PvP can exist in things such as minigames or the Duel stadium, but these are not attributes that are primary unlike the wilderness. Like asking for bossing to be removed for PvM asking for the removal of the wilderness in that feeling would be. It’s true that you may kill some slayer mobs still, however, the core aspect is gone.
When making an argument for the Removal of something there should be a reason. It shouldn’t be abandoned for interpretation. It achieves the objective of adding content that is new, as I explained, create a new place. Why it must be wilderness because it does not look to that participant’s playstyle currently I don’t see. As for ideas, I’d love to see more discussion around them. Personally I am against the death cost model (I won’t explain why here).
Personally, I’d really like to find the wilderness become secure PvP but items obtained in the wilderness are dropped, then from there expand the idea of Wilderness Warbands with specific”base camps” in the wilderness. These areas can be taken over by you and shield them, and by doing this, advantages are provided. Other players are invited to siege them. This is not my whole suggestion but I have been attempting to form one to indicate. Asking for PvP to be eliminated is no different than requesting dead content to be removed….because it’s exactly that. We’ve got a portion of RuneScape’s landmass going to waste as it is a PvP zone.
If PvP were eliminated out there, it’d free up a massive part of property to relocate material and declutter other regions of RuneScape. It would be no different compared to the snobby Jagex did when they removed Mobilising Armies. They’ve attempted”fixing” the Wilderness at the past, by incentivizing gameplay with exclusive training methods that yield quicker encounter. However, the end result is that PvPers turned to griefers who prey to individuals who take the gamble to train there. Of course, that”fix” has been piss-poor, but nobody who would like to”rescue” the Wilderness has come up with a viable strategy to create PvP (other than, of course, more tacky incentives that promote griefing).
The fact of the matter is, Jagex can’t force individuals to PvP. For PvP to exist, there should be. Right now, there aren’t enough of these players, and a”PvP Wilderness” isn’t something players want or are curious about. RuneScape needs to continue to reflect the neighborhood that plays with it. Since players don’t PvP, the PvP Wilderness is a model that is obsolete, and couple would deliberately risk substantial riches while in there. Consequently, PvP ought to be disabled from the area.
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