My reasonings comprise:The Dragon Scimitar is an outdated weapon: mid-tier pking is based on ranged as main dps. Before, the whip was the strongest weapon, and while pures did capture 70 assault, it was not a positive weapon as it might just train assault. Now, We’ve Got the cudgel at 65 attack and also the Rapier, Blade of Saeldor, and Inquisitor Mace for the ultra-wealthy in 75 attack.
Woodcutting that is 2-tick is a novel discovery for OSRS. There are now superior coaching areas than chinning/bursting Skeleton gorillas, so it shouldn’t be seen as”a trade-off for NOT completing the quest”. Clue measures added to Crash Island and Ape Atoll are inaccessible. Though clues are not exactly targeted to pures, they shouldn’t be further punished for COMPLETING a quest.
In the end, people keep saying it is a choice from the build, but I think that given a decision, A VAST MAJORITY OF PURES WHO HAVE COMPLETED MONKEY MADNESS will GLADLY revert the conclusion just to gain access to Ape Atoll and its contents and also give up their ability to utilize the Dragon Scimitar. It took less than 5 years for JageX to remove the expertise need from Monkey Madness in the first RuneScape game.
This probably won’t occur partially due to the code for ape still as an entire being difficult to follow. That was written in an object oriented manner by an intern way back when. I have a pure myself and think it would be cool nevertheless Alas. Is a terrible argument, d scim is chiefly used as a cheap but powerful weapon (particularly in pvp) – still not outclassed by whatever (unless you go 65 attack).
The single area better for chinning/bursting that I know of is mm2 tunnels, which pures could not access anyway (assuming they had been allowed back on Ape Atoll but not Permitted to start mm2, even though it has no inherent defence requirements other than the act of accpeting the mm1 xp)
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